![]() In the Target field, add -file to the end of the line, where you'll replace with the filename of the Brutal Doom file you have downloaded, in this example you'll end up with d:\games\gzdoom\gzdoom.exe -file brutalv20.pk3.Right click on the gzdoom.exe - Shortcut file and choose Properties.A file will be created like gzdoom.exe - Shortcut Right click on the gzdoom.exe file and choose Create shortcut.If you want to include multiple mod files with GZDoom, create another line underneath and insert Path=, where you'll replace with the filename of the file you want to include with GZDoom.Note that you can also put your files underneath the line, to load the file for any game started with GZDoom.Put Path=brutalv20.pk3 underneath, where brutalv20.pk3 needs to be the filename of the Brutal Doom pk3 file you have downloaded.If you play Doom 2, scroll down to the line with.If you play Doom or Ultimate Doom, scroll down to the line with.Close GZdoom again by selecting Quit game in the main menu of Doom If you haven't done this, double click the gzdoom.exe file to start it. If you can't find the configuration file: this is automatically created when you start GZDoom for the first time.Look for a file called zdoom-xx.ini, where xx is your Windows user name.If you want to include multiple mod files with GZDoom, select all of them with the CTRL key pressed and drag and drop all selected files onto the gzdoom.exe file.Drag and drop the Brutal Doom mod file (brutalv20.pk3 or similar) onto the gzdoom.exe file.Navigate to the GZDoom folder in Windows explorer (d:\games\gzdoom in this example).There are several ways to start Brutal Doom with the GZDoom source port. You can also check out the high resolution textures for ZDoom here.Copy the content of the downloaded zip file to your GZDoom folder, in this example you'll end up with d:\games\gzdoom\brutalv20.pk3.Doom II: copy DOOM2.WAD to the GZDoom folder, you'll end up with d:\games\gzdoom\DOOM2.WAD.Ultimate Doom: copy DOOM.WAD to the GZDoom folder, you'll end up with d:\games\gzdoom\DOOM.WAD.Doom shareware: unfortunately the shareware version of Doom doesn't support Brutal Doom.Copy the content of the downloaded zip file to a folder of choice, for example d:\games\gzdoomĪs with any other source port for games using the Doom engine, you need the Doom game files (WADs) to play the game.`) or ZDoom's own zipdir can be used instead, which provides for alternate compression methods beyond just DEFLATE that zip(1) would use. When the final pk3 file is released, it should be changed to -9. 0 indicates no compression, which is handy during development because it is faster. Put a simple Makefile in the pk3 directory itself. You can then use your preferred method to load the WAD into ZDoom. Once you are done editing your files and placing your lumps, or if you just want to test it, simply click on the 'compile.bat' file to compile it.Once compiled, the inside of the pk3 looks like this too.You can now build your WAD, using the appropriate directories, and following the instructions at the Using ZIPs as WAD replacement page.Standard directory names are located on the Using ZIPs as WAD replacement page.You can fill it with the standard directories, like me, or not. The only files loaded into the WAD are the ones in the 'pk3' folder. The contents of this directory are NOT loaded into the WAD. Notice that I have also made a shortcut to ZDoom ('Run WAD') which loads my WAD, and an 'other' directory. Your project directory should look something like this:.Save this file into your project directory as 'compile.bat'.If you set it to 'themagi' then you will get 'themagi.pk3'. Replace the word after 'ProjName=' to what you want to name the pk3.Open notepad or your favorite plain text text editor. Anything in here will be put in the WAD, and the directory structure will be maintained. In this directory, make another directory named 'pk3'.I will create a directory with the name 'TheMagi'. For example, I will be using my 'The Magi' WAD. Make a directory with the name of your project.Do NOT include the quotes when making directories and files. Note: I put all the filenames in this tutorial in quotes. If you saved your files to mydirectory, you can use them as a WAD like in the following example: When done this way, you do not need to pack the files to an archive after every modification. Just place your files in a sub directory following the PK3 directory structure, and reference that directory when starting ZDoom.
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